AI Insights · Timothy · October 2022
Top 5 School Games on Android in Tunisia - Q3 2022
Analyzing the performance of the top 5 school games on the Android platform in Tunisia during Q3 2022, featuring trends in downloads, active users, and in-app revenue.
In the third quarter of 2022, Tunisia saw some intriguing trends in the performance of the top 5 school games on the Android platform. The data, sourced from Sensor Tower, provides a detailed look at weekly downloads, active users, and revenue for these popular applications.
Papers Grade Please! by Lion Studios experienced a noticeable decline in weekly downloads, starting at 5.6K in late June and dropping to around 1.0K by the end of September. Active users followed a similar downward trend, decreasing from 10.7K to 4.4K over the same period. Interestingly, the app did not generate any revenue during this quarter.
SAKURA School Simulator from Garusoft LLC maintained a relatively stable performance in terms of downloads and active users. Weekly downloads fluctuated slightly, peaking at 1.6K in early July before settling at around 1.0K by the end of the quarter. Active users saw a gradual increase from 7.9K to 9.2K, demonstrating consistent engagement without any revenue generation.
Become a Queen, published by Supersonic Studios LTD, had a mixed quarter. Downloads varied significantly, starting at 1.5K in late June, dropping to around 0.2K by late August, and then picking up again to 1.1K in mid-September. Active users showed a similar pattern, rising from 3.5K to 4.7K before stabilizing at around 3.7K. Like the other apps, it did not generate any revenue during this period.
Math Kids: Math Games For Kids by RV AppStudios saw a gradual increase in both downloads and active users throughout the quarter. Weekly downloads grew from 0.4K in late June to 1.1K by the end of September. Active users also increased, rising from 1.3K to 1.8K, indicating growing popularity without any revenue contribution.
Finally, High School Simulator 2018 from KUMA GAMES showed a stable performance. Weekly downloads hovered around 0.3K to 0.4K, with a slight drop towards the end of the quarter. Active users increased from 0.6K to 0.9K during the same period, although no revenue was generated.
These insights highlight the varied performance of school-themed games in Tunisia’s Android market during Q3 2022. For more detailed analytics and insights, visit Sensor Tower.